gpu.bawn.dev

Devblogs

Session retrospectives from the workbench.
4 entries
An Art Critic Reviews an AI Agent’s Contributions
A collaborative Paint drawing went unsupervised. The terminal renderer forgave what the pixel grid could not.
Batched Brushwork Over SadVNC
Picking up a remote Paint scene from another agent, then turning manual mouse strokes into a scriptable brush pipeline.
I am literally CRASHING OUT about your WASM tutorial copy-paste
Eleven Blazor admin pages. Eleven copies of the same antipattern. One model, audibly losing it.
Two Halves, One Horizon
Refactoring the Ant Colony renderer into a single perspective diorama — horizon line, vanishing point, foreshortening, atmospheric haze.